About the blog

I have been collecting Lego sets for many years and I have developed a strong passion for it. I love to pay attention to the little details in sets and I love even more to find great things about sets which seem small and basic. This blog will become host to many reviews for a wide variety of Lego sets, ranging from old themes such as Power Miners to new themes such as Nexo Knights. The reviews will not be biased and will aim to help a variety of Lego lovers such as those who are new buyers and those who collect and display.

Saturday, 14 October 2017

Over the years - 1940's

In 1940, the Germans occupied Denmark which led to Godtfred Kirk Christiansen making the decision to not travel to Germany and study like he had originally planned. Instead, Godtfred becomes the manager at Lego.  In 1942, the Lego factory is burned down but the wooden toys are put back into production shortly after. In 1943, the company has roughly 40 employees.




In 1946, Lego started making wooden bricks with letters and figures as decorations. As pictured above, these would have an educational use for teaching children letters, numbers, and how to spell. Also in 1946, the Lego group becomes the first company in Denmark to buy a plastic injection moulding machine for their toy production.




In 1947, Lego start creating plastic balls for children and an educational traffic board game called 'Molypoli'. Also, six wooden animal toys are exported to India as a test. In 1948, Lego produce a game of 'Tiddlywinks' and has 50 employees.




In 1949, the Lego Automatic Binding Brick with four and eight studs is produced along with a plastic sailor and plastic fish. By the end of the 1940's, Lego produces roughly 200 different wooden and plastic toys including the Automatic Binding Bricks which, at this point, were only sold exclusively in Denmark. These bricks were the very first form of the Lego brick we are so familiar with today. Also, the first packaging with four colours is introduced.



Tuesday, 3 October 2017

Revival Project Digital: The New City



I am very glad to say that after trying, and failing, to restore the previous world I had built, I have decided to just restart the project and I have built pretty much everything I currently own in the main city area! I own every set which appears in the image above except from two, these being the set I am going to build next to the pet shop and Avengers Tower. The main aim of this project is to show you what the finished version of 'Revival Project' should look like once I buy more sets, more baseplates, and more decorations. Behind the pet shop is going to be wall and behind the fire station will be a very large box which acts as a cliff and the top of that cliff will be the aircraft hangar. The grass area will be extended out and in the centre of that area will sit the fairground, to the left of the fairground will sit the fire temple, and on the right will be desert leading to the mining area.










The fire station is one of my oldest sets, so is the police station, petrol station, and shop. This is a reason why I have chosen to rebuild from the main city area, because then you can see the city grow in the way it has done in reality. I do not currently own the green baseplates or the extension road I added to the smallest bay. My plan is to buy these things and add more detail such as flowers and a rough path leading across the middle grass section. I don't know where the police box should go. It might stay where it is because it is out of the way and looks ok in that location, if you have any thoughts on where I should place it, please let me know. I might extend the back of the fire station, however I won't do any extensions until most of the world is built.




I am planning on building a police vehicle bay in-between the police station and shop. To the left of the police station will probably be a raised helicopter platform because currently my large police helicopter takes up that gap. The back of the police station will definitely be extended because the vehicle bay extend to behind the station to allow accessibility from the inside of the station to the inside of the vehicle bay. The bay will store a variety of police vehicles but mainly the mobile police unit.




Unfortunately I cannot show you this section to be exactly how it is because the software would not let me complete the pet shop sign. I also cannot place a ball and two bones in the tray area in-front of the pet show window. I will not reveal what the building on the right will be but it is very large. I don't know if I will be able to place it there in reality because currently the pet shop sits against the wall and the building to the right, if in line with the pet shop, would be sitting 16 studs into the wall because it goes back much further than the pet shop. This means I will have to bring the city 16 studs forwards and I don't currently know if I have the space to do that without the fairground looking very crammed together.




In reality, there will be cars in the petrol station and car wash. At the moment I am not going to place cars because the programme will not let me place wheels on baseplates. If I placed a car, I would have to build baseplate around that car which is really awkward to do. I will place all people I own in the world at some point.




Please tell me if Avengers tower looks out of place. I have placed it there because it then acts as the centre of the city area. I have created a small track for very small vehicles leading around the tower. I do not yet own Avengers tower but I do plan on buying it eventually.




One thing I didn't expect to be building with the tower is a very small drone that should be hidden away in the roof. The programme wouldn't let me place it where it should be so I decided to place it 'in action'. All flying things which I cannot place will be show in this way. I will possibly buy some stands in the future so that I can display them this way in reality too.




I hope you enjoyed this post and will see the next in the series. The next steps will be building the place next to the pet shop and figuring out how far away the fairground is from the petrol station. I will also try to figure out how big the desert area can be. If you have any suggestions or thoughts on this project, please let me know.


Wednesday, 27 September 2017

Revival Project Digital Emergency Update



I am very sad to say that unfortunately the next post for 'Revival Project Digital' has been greatly postponed due to an error that occurred whilst I was building. I had finished the drawers to the left of the fire temple, redesigned the walkways either side, and had finished the area which sits on the drawers that creates a bridge over the temple and connects the drawers. Whilst I was saving what I had done, my computer switched itself off in the middle of the save which has caused everything I had built to be deleted meaning I now have to start again from scratch. Luckily I took down measurements for the drawer so that shouldn't be too tricky to rebuild, however certain things that I redesigned probably won't be the same as they were but I will try my best to make them the same. If anyone knows a way of recovering what I had build, please let me know ASAP by commenting on this post. I had placed roughly 6000 bricks so I am sure you can understand the urgency and how much time and effort I had placed into this build.











Monday, 25 September 2017

Lego Masters Nate and Steve interview



I am very glad to say that I managed to secure an interview with Nate and Steve, the winners of the Channel Four programme 'Lego Masters'. They were both at the Lego Discovery Centre in Manchester at the Trafford Centre to judge a kid vs grownups competition and gave me some time to ask them questions. During the interview, I only wrote detailed notes of what they said so the following is paraphrased (I could not write everything they said and I did not have the means to record it) but the overall answers are the same.

Congratulations on winning 'Lego Masters', what is life like now that you have become very well known in the Lego community?

Nate: Well, we haven't really seen much of the Lego community.
Steve: It's nice to be recognised and to see people be excited about what we have built and it's good to try and inspire people. We very much look forward to taking the final build over to Denmark.

I know your backstory dealt with anxiety, how did you overcome this in the pressures of the build room?

Steve: For the process of having cameras in-front of me, I didn't think of it as being 2 million people watching me on the other side and because of the experience, I have grown in confidence because of all the good feedback we have been getting. It has really helped me with anxiety and we were both  nervous at the first audition.

How did you manage to find anything in the build room?

Nate: Everything was sorted, it's just trying to find the drawer.
Steve: In the final days we could sort out the drawers so that it was organised to us.

Which part of being on 'Lego Masters' was your favourite?

Nate: Meeting everyone. Behind the scenes we met a few different Lego designers and Matthew
Steve: You can't really get the opportunity for the VP of design to look at what you have built and to know he is looking at your build.

Besides from what we saw on 'Lego Masters', what else have you built?

Steve: I have a Flickr page and I've done a few brick animations. We did a challenge where we took our six favourite sets and built them micro scale.

How many sets do you have or do you mainly build your own creations?

Nate: Hundreds of sets
Steve: I have many sets and every mixel but I prefer building my own creations

What is it like to have your work displayed in the Lego house in Denmark?

Nate: It's just fantastic, we saw the AFOL opening and it's just incredible
Steve: It's really something you can't buy and it's a real privilege to have our work displayed with legends'.

Have you learnt anything from this experience?

Nate: To take more pride in our work and this has given us more evidence to show that what we build is good
Steve: It helped me battle my anxiety and showed that anyone can have a go at building and build something good. We didn't think we would get on the show let alone win it.

And finally, what message would you like to give to those reading this post?

Steve: Probably the same as how we ended the show. You don't know what you can build so throw away the instructions, also, even though Lego is seen as a children's toy, adults can use it too.





During the interview, I also asked about both final builds being displayed in the Lego house and if the original plans were for only the winner's build to be displayed there. Nate and Steve answered by saying no one knew about the builds being displayed in the Lego house until the final and that Matthew Ashton really did change the plans so that both final builds could be displayed there.

If you wish to see Steve's wonderful Lego photos which include pictures of his time on Lego Masters, you can see his Flickr profile at: https://www.flickr.com/photos/138645704@N05/

If you somehow have not seen Channel Four's 'Lego Masters' or are behind on the series, it is available for catch up at: http://www.channel4.com/programmes/lego-masters
I believe that it is worth watching. It is even worth watching if you know who wins.


Tuesday, 19 September 2017

Revival Project Digital: Post 1



A while ago, I released a Revival Project update post which announced that as well as continuing the project in reality, I would also be creating as much of the project as possible on Lego Digital Designer. I said that through doing this, I can let you see my plans for the project before I am able to fulfil them in reality. I am glad to say that one section of the project is pretty much complete set-wise. As you can see in the above image, I have completed the fire temple and just behind it, I have built the 'Samurai X Cave Chaos' set. The white walls at the sides are eventually going to look like the drawers I have on either side of these sets. Anything that you notice is missing, such as the dragon or any vehicles, will hopefully be included 'in action' later in the project. I have had to re-design a couple of features in these sets as the software would not let me include them. These features are barely noticeable, the most noticeable will be the centre piece in the giant skull. As this piece wasn't included, I had to include a couple of extra pieces which looked similar to the missing one. The other difference is that the software would not let me place the sliding bases which the main temple build sits on so I replaced these with various arches underneath and added lots of baseplates on top. I will be redesigning the two small builds which lie either side of the fire temple because it is crucial that they are not horizontal as they are now. It looks best if they are diagonal but I want to include as much base plate as possible so I will possibly try and curve each side if I can.




This is a sky view of the sets. I apologise for one half of the centre cave bit being slightly further away for the other half, I found it very tricky to add the halves and I tried to make them as equal as possible. I will add minifigures to the project once I have built more of the project, this way it will look better and as though everything is linked together. The drawers on either side will have more detail than they currently have, I will be working on them next.




This is a diagonal view from behind the fire temple and looking towards the left of the cave towards the skull. In reality, the skull would be sloped further down but because of my re-design, it will not allow me to tilt the skull any further. Also, there is usually a small red motorbike in this section but I haven't been able to include it because the software will not let me place things such as tires on studs.




This is a diagonal view from behind the fire temple and looking towards the right of the cave towards where a mechanical suit (mech) is usually stored. I have been amazed with the amount of detail I have been able to place into what I have built so far. As you can see, I have managed to include the two overlapping swords above the fire temple door and even the scorpion which is on the roof of the cave. I haven't included the mech in this area of the digital project because I can imagine that it would be very tricky to include it in such a small space, plus the pieces are not at all co-operative when placing them on a diagonal base plate.




This is a view from behind the cave and fire temple. I am going to add a back wall behind these sets to fully create the project and to give you the best prediction possible for how it should all turn out in reality. As you can see,, I have tried to include everything possible from these sets as to the left of the image, on the back wall of the cave you can see an item on there which can be placed onto the mech. I have even been able to slant the roof of the fire temple which is something I wasn't expecting I could do.




This is a view of the area from afar. To the left will eventually be a forest and to the right will be the main city area and further ahead of the temple will be the fun fair. I will be putting as much detail into the water as possible and I will be creating either a stepping stone feature from the temple or have a variety of bridges leading across the river. I will also be placing walls just behind the temple on either side to add more of an environment to the area and to cut off the cave from the rest of the city. To the left where the skull is, I will be trying to include a hidden door for the motorbike and for the ninja to go through  and to the right will just be a normal cliff face style wall. If you have any thoughts on what I should include or how I should redesign the side bits or build the walls, please let me know in the comments below. I hope you have enjoyed this post and my other posts so far, I am still working on my next set review, I will hopefully have finished it before the end of the month. If you want me to do a specific post next then please let me know.

Friday, 15 September 2017

Lego Masters: Episode 4 - Final



The final episode of Lego Masters has now aired and the winners have been granted the title of Lego Masters and been given a very large Lego trophy. I found the episode to be funny, tense, and it portrayed the magic of Lego in spectacular fashion. I found Dara O Briain to be very funny and the most helpful celebrity guest judge of the series. Melvin Odoom, the presenter, did not make as many jokes as he has done which was unfortunate, however the programme seemed much less cheesy and much more serious because of it which, I suppose, is not a bad thing given that this episode was the final. Overall, the episode was not the funniest but was the best in the way it was done. For a more in depth analysis of the episode (which I recommend to those who don't mind spoilers) please keep reading.

I found it very good that for the first round, the judges were roughly seven year old kids. This was an amazing idea because it meant the teams had to build for an entirely different audience than they were used to and they had to fit in all of the imagination and creativity into their builds to recreate the story which the child told. I found the initial introduction comments of the children to seem very scripted which I didn't like, however when it came to them talking about what the teams had built, it was very real and I especially loved it when the programme showed the third child play with what had been built. I also found the reactions to the stories to seem scripted because of how over exaggerated they were, however I can see the benefit of these reactions because it adds an extra level of bizarrity to the stories and highlights particularly challenging aspects. It was also very good that the kids talked about specific things they would be looking for in the builds.

I was not particularly happy with the episode showing arguments between the team members because it really lowered the tone, however I can also see benefit to this as it says 'look, it's the final, the pressure is on much more than it has been'.

I found Matthew Ashton's comments on the builds to be very good and constructive as he said what was good and bad, plus picked on small details in the builds. I also liked how he interacted with the kid judges.

One thing I haven't been too pleased about through the series is the amount of reused footage. This episode was much better and didn't reuse too much at once, plus I thought it was a very good choice to not use any footage of the final builds until halfway through the final episode. I really liked it when the episode recapped on what the final two teams had built through the season and I am glad that this was recapped twice, once before they started the final build and again before the completed final build was shown. I liked the zoomed in shots of all of the builds and I liked that even through the final build, worries were still being discussed and the teams were still being questioned on what they were doing. I also liked that it was mentioned how long it took to figure out how to do the typewriter mechanism.

Throughout the episode, the music was wonderful as it perfectly captured the moment it was used in and held onto the magic that Lego can produce. I found it to be a shame that visitors to the museum couldn't act as judges for the final builds but Dara seemed to be a perfect judge. Through my reviews of the series, I have often said at least one of the judges weren't so great in their role but for this episode, all featured judges (the kids, Dara, and Matthew) were amazing. Dara really surprised me in his judging role because of how good he was. He talked about the benefits of Lego when it came to world building, he picked on small details and said why they were good, and he commented on the overall appearance of certain things such as how realistic the scrap paper and pens were. He also mentioned the challenging aspects of both final builds. When it came to the final discussion between Dara and Matthew, Dara was very funny and seemed to make more comments and do more judging.

I really liked that both teams' builds are to be featured in the Lego museum in Denmark, not just the winners and I really liked the message Nate and Steve gave at the end of the episode. I was very impressed with this episode and to me, it neared perfection. I really hope that there is a season two as it is sad to think that this season is over. I would recommend this programme if you have not yet seen it. If you have missed the programme you can catch up at:
http://www.channel4.com/programmes/catchup

















Friday, 8 September 2017

Lego Masters: Episode 3 - Nature



Episode 3 of Lego Masters has now aired, it was based around nature, and I cannot wait for the finale! As usual, there are bits I liked and unfortunately bits I wasn't so fond on, but nothing is perfect. I was very pleased with how many consistencies this episode held with the last, for example, both episodes included an initial 'warm up' task that included twists. I found this episode to be much funnier than the previous two and once again, the final builds were astounding. If you wish to read my in depth review, potentially containing spoilers, please continue reading.

I found the re-cap of the last episode which was used at the start of this episode very useful. Even though I knew what happened, I still appreciated a quick summary of who went out, the models built, and who was still in the competition. I was not, however, fond of how many bits were reshown throughout the programme and I am not on about them showing repeats from last week or the week before. A perfect example of them re-using bits is how often you saw the contestant Jessica break a mushroom. This clip is shown three times and the first two were very close together which makes the programme seem repetitive and when it becomes too repetitive, it enters boring territory.

I liked that the contestants shared their thoughts on how it could go for them this week and I was glad to see that the episode kept the 'warm up' build from the last episode. I like the 'warm up' builds because they keep the episode interesting and Melvin Odoom, the presenter, is very funny when he decides to announce a twist. He was especially funny this week when announcing what they should build next as his decision seemed spontaneous and bizarre, just what Lego should be.

Unfortunately, I was still left with the question of how they find anything in the build room, but I suppose they might have been told roughly where things were.

I am glad that close up shots of the builds are still being used frequently and I am glad to see Guy and Abraham ask for help. Due to how young they are, this is expected and I have been surprised that this hasn't been shown in previous episodes. Their plan for the final build was also how I would have expected as it was mainly coloured drawings with a couple of measurements in studs.

I found that there were some very funny moments in the programme. Funny moments included Melvin saying 'I can see you Nate and Steve' when telling everyone to put their bricks down, Jessica and Faolan discussing that they naturally suck, and Matthew Ashton saying 'we don't want to be scaring off the locals'. I also found it funny how Nicholas and Kobar seem to be obsessed with building giant orange things in a short space of time. For these reasons, I would say that this has been the funniest episode of Lego Masters to date.

I am very surprised with how much I learnt during this episode! I enjoyed hearing Steve explain how the mechanics of the turtle shell worked, and I am especially glad that S.N.O.T (Studs Not On Top) and M.O.Cs (My Own Creations) was explained as I have never known what they meant until seeing the episode. I also really love it when the programme explains the values of Lego. In the first episode, the programme made the point of Lego being loved by all ages, in the second it made the point that it helps with anxiety and helps you cope with things, and this week it has made the point of family and how it can be used to bond (which it touched on last week).

I think that Matthew's talks with Melvin are done well with not tons of detail being used but without them being brushed over. They give the viewer all of the information they need in a short, fun, amount of time.

I found it very good that when Bill Bailey was introduced, he said what he was looking for as this made it seem like he contributed much more than past guest judges such as Richard Osman, and I also found it good that Sean Kenney was on the programme as he is very experienced and very good at building Lego animals. I liked his explanations of how building animals was challenging because, to me, they don't seem to be when you see them.

The last minute of building was perfectly done as showing one of the contestants running, plus the dramatic music, combined with things breaking, all created the suspense and tension needed for a bit like that.

I found the feedback to be very good this episode, at times I thought it harsh, however it was constructive. I found Nate and Steve's build to be remarkable! I would say that their final build this episode has to be the best of the series so far, a reason for this is that I also thought that there was a real pencil in the turtles mouth until they pointed out that it wasn't. I liked how philosophical the Cambridge student's build was.

I found it very surprised that the last kid pair was voted out and as a result, I think that this episode's vote off could be the most emotional for the whole series. The music and the comments, plus the tears, all made it very sad to watch, however, when there is a group hug at the end, a real sense of family is put forwards which is really sweet.

I am really looking forward to the finale next week which may star comedian Dara O' Briain, however he was not shown in the trailer for next weeks episode... Perhaps he is to be a not-so-secret secret guest judge? Well, if he is in it or not, I am looking forward to see the episode! Lego Masters will air on Thursday at 8:00PM on Channel Four.